

If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection.Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using Maxthon or Brave as a browser, or have installed the Ghostery add-on, you should know that these programs send extra traffic to our servers for every page on the site that you browse.The most common causes of this issue are: The "release to convoy" value is so you can arrange for a stock to be kept at the warehouse, where any overstock is sold to the market and the convoy is loaded from warehouse stock.Your IP address has been temporarily blocked due to a large number of HTTP requests. If you want to get your warehouse steward buying raw materials from the market, you'll have to set your buying price for 120%, This basically means that the steward will buy all excess market stock until either it levels at two green pips or fills your warehouse (whichever is sooner) When you edit the "Block" setting, you'll find there are changable values per good, one is for how many goods to keep from market and the other is how many goods to release to convoy.

(Depending on which game/difficulty settings you've chosen will alter how effective these values are and how long prices take to change when a stock depletes) To begin with your produce might be slow to sell, at least until any already existant stock depletes enough to raise the price. While it is possible to keep the default values, it can be best to buy goods up to 115% and sell at over 130% to maximize profit. (Might change based upon difficulty settings) So you might consider setting limits on how much cargo should be loaded (and/or unloaded)ĭefault pricingThe pricing structure in Port Royale 3 uses percentages where 100% is the production cost (The base cost to produce) and 120% is usually the price you'll see goods sold for in ports. You should take caution when using "Maximum" for loading/purchasing, as your captain could potentially load your entire fleet with just one cargotype therefore blocking other types from being loaded. Warehouse Steward "limits" are ignored since it's up to you to work out what goods are needed or should be picked up. Load Goods from the Warehouse (If you have goods at a warehouse there) Unload Goods to Warehouse (If you have a warehouse available there) The custom rules step logically through available orders that you have set, your captain will do the following at each city (unless told to skip a city or due to an event): It can be extremely powerful if used correctly for managing a route as you can buy/sell to the market as well as move goods too and from your convoy to your warehouse (if you have one in that port)


" My Strategy" is where you can create your own custom strategy.
